{"id":5059,"date":"2026-06-16T10:12:00","date_gmt":"2026-06-16T09:12:00","guid":{"rendered":"https:\/\/thehotedit.com\/index.php\/2026\/06\/16\/halo-campaign-evolved-reignites-halos-longest-running-argument\/"},"modified":"2026-06-16T10:12:00","modified_gmt":"2026-06-16T09:12:00","slug":"halo-campaign-evolved-reignites-halos-longest-running-argument","status":"publish","type":"post","link":"https:\/\/thehotedit.com\/index.php\/2026\/06\/16\/halo-campaign-evolved-reignites-halos-longest-running-argument\/","title":{"rendered":"Halo: Campaign Evolved reignites Halo&#8217;s longest-running argument"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"article-body\">\n<p id=\"elk-e4c33242-e0b2-4689-83f8-59182f82733c\">Depending on how much you have played the first Halo, one of Halo: Campaign Evolved&#8217;s biggest changes may fly \u2013 or run \u2013 under the radar. I&#8217;m talking about sprinting: while Master Chief only had one pace in 2001&#8217;s Halo: Combat Evolved, its upcoming remake will take cues from later Halo games and let the Spartan sprint.<\/p>\n<p>It may not seem like it, but being able to run is a foundational change. <a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/halo\/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves\/\" data-url=\"https:\/\/www.gamesradar.com\/games\/halo\/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/halo\/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves\/\"><u>Having played two levels from Halo: Campaign Evolved on Heroic difficulty<\/u><\/a>, there were plenty of times where being able to sprint saved my life, from outrunning grenade blasts to reaching cover with a scrap of health left.<\/p>\n<p><a target=\"_blank\" id=\"elk-04b83150-ce02-4ce0-990b-a5b99bbdb69d\"\/><\/p>\n<h2 id=\"silent-running-3\">Silent running<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-e367f030-0bd9-4c51-ae8d-db4b98995f8c\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/4BUkU8MkEShbNvk2aRZCNK-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Game Studios)<\/span><\/figcaption><\/figure>\n<div class=\"fancy-box\" id=\"elk-b7f32af5-ce9e-413a-815f-e83903431ce4\">\n<p>Summer Preview 2026<\/p>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH.jpg\" alt=\"An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/ZXRSXM3CEJk7EGGc6hFEsH.jpg\" class=\"rounded-[var(--image--border-radius,0)] pinterest-pin-exclude\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation, Xbox, Amazon, Rockstar)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">Our <a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026\/\" data-url=\"https:\/\/www.gamesradar.com\/games\/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026\/\">Summer Preview 2026<\/a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!<\/p>\n<\/div>\n<\/div>\n<p><a target=\"_blank\" id=\"elk-seasonal\"\/><\/p>\n<aside data-block-type=\"embed\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\" class=\"hawk-root\"\/>\n<p id=\"elk-c4049f6d-22fb-47f4-83d1-2ff769e0f760-0\">Speaking to GamesRadar+ at <a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/uk\/tag\/summer-game-fest\/\" data-auto-tag-linker=\"true\" data-url=\"https:\/\/www.gamesradar.com\/uk\/tag\/summer-game-fest\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/uk\/tag\/summer-game-fest\/\">Summer Game Fest<\/a> 2026, creative director Max Szlagor says the team at Halo Studios has done &#8220;a lot of work&#8221; to ensure being able to sprint doesn&#8217;t change the game in unintended ways. &#8220;There are some encounters that are quite dangerous if you try to get past them,&#8221; he adds. I can vouch for that: I tried to sprint past the Covenant&#8217;s in The Silent Cartographer&#8217;s climactic escape sequence, with multiple attempts ending with me being hounded out of position and killed.<\/p>\n<div class=\"my-6 w-full overflow-hidden rounded-[10px] lg:my-8\" data-component-name=\"JwPlayer:Carousel\" data-jwp-carousel=\"\" data-jwp-carousel-payload=\"{&quot;ids&quot;:{&quot;playerID&quot;:&quot;0SRhEcng&quot;,&quot;searchPlaylistID&quot;:&quot;Irbe0LwM&quot;,&quot;divID&quot;:&quot;botr_Irbe0LwM_0SRhEcng_div&quot;,&quot;fallbackPlaylistID&quot;:&quot;bOTdLUGA&quot;,&quot;fallbackDivID&quot;:&quot;botr_bOTdLUGA_0SRhEcng_div&quot;,&quot;key&quot;:&quot;Ld6aVtD9fPJ4aBQnv6LOGQGu7L2Hq4xGja5LUwPV6j+es5u8&quot;,&quot;tintLogo&quot;:true,&quot;useSearchPlaylist&quot;:false,&quot;enabled&quot;:true},&quot;signPostingEnabled&quot;:true,&quot;signPostingLinkEnabled&quot;:true,&quot;waitForAdLoad&quot;:false,&quot;hidePlayerOnDesktop&quot;:false,&quot;hidePlayerOnMobile&quot;:false,&quot;hidePlayerOnTablet&quot;:false}\">\n<div class=\"flex flex-nowrap items-center justify-between gap-3 bg-zinc-900 px-[14px] py-3\" data-jwp-carousel-header=\"\">\n<div class=\"flex min-w-0 shrink items-center\"><span class=\"inline-flex items-center gap-1.5 text-sm font-article-heading capitalize leading-5 text-white whitespace-nowrap\"><span class=\"jwp-carousel-title-mobile\"\/><span class=\"jwp-carousel-title-desktop\">Latest Videos From<\/span><span class=\"jwp-carousel-brand inline-flex items-center\" aria-hidden=\"true\"><img decoding=\"async\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" loading=\"lazy\" data-new-v2-image=\"true\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" class=\"rounded-[var(--image--border-radius,0)] block h-[18px] w-auto shrink-0 brightness-0 invert\"\/><\/span><\/span><\/div>\n<\/div>\n<div class=\"aspect-video w-full min-h-[200px] lg:min-h-[330px] relative overflow-hidden bg-black\" data-jwp-carousel-container=\"\">\n<div class=\"absolute inset-0 size-full items-center justify-center bg-white\" data-jwp-carousel-fallback=\"\"><img decoding=\"async\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" loading=\"lazy\" data-new-v2-image=\"true\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/flexiimages\/l3fqzehadb1768907286.svg\" class=\"rounded-[var(--image--border-radius,0)] max-h-12 w-auto\"\/><\/div>\n<\/div>\n<\/div>\n<p>&#8220;Every encounter&#8217;s hand-crafted, and we&#8217;ve thought about that space for all of the sandbox, the co-op experience, things like that,&#8221; says Szlagor. &#8220;It&#8217;s really just about making sure we dial in the mood, the intent, the feel \u2013 we really want to make sure it&#8217;s there.&#8221;<\/p>\n<p>Szlagor also points to vehicles now being destructible. &#8220;You could lose your Warthog, or your tank, at various points in time. And some of these spaces are quite large, so you want to be able to traverse [quickly],&#8221; he explains. &#8220;It&#8217;s very natural to want to get in and play as you might have played a modern Halo title, so that&#8217;s really the inspiration.&#8221;<\/p>\n<aside data-component-name=\"Recirculation:ArticleRiver\" data-recirculation-type=\"inline\" data-mrf-recirculation=\"Trending Bar\" data-nosnippet=\"\" class=\"clear-both pt-3 pb-4 mb-4 border-solid border-y border-neutral-300\">\n        <span class=\"font-article-heading block pb-3 text-base! font-bold uppercase sm:text-sm text-[#333]\"><br \/>\n            You may like<br \/>\n        <\/span><\/p>\n<\/aside>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-50d6ce1c-5a79-4cad-819b-9c1f78881946\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb.jpg\" alt=\"Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" data-original-mos=\"https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/PrcQRxdbbHrTMjzUa5regb.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Xbox Game Studios)<\/span><\/figcaption><\/figure>\n<p id=\"elk-2eeaa1ca-8462-4b69-b014-3bb26b71f208\">Sprinting seems to have been implemented with newer fans in mind, but executive producer Damon Conn stresses that recapturing the original tone of Halo: Combat Evolved has been a guiding light to the team. &#8220;You will have the same feeling of dread when you meet the Flood at certain parts of the game, and sprint isn&#8217;t going to give you any flexibility \u2013 other than having <em>maybe <\/em>a few more moves you can make,&#8221; he warns. &#8220;But you are absolutely going to come to terms with the enemy that is there, and it will be spooky, but if you want to enable [challenge modifier] Skulls, you can go back to the way it was originally.&#8221;<\/p>\n<p>Paired with Halo: Campaign Evolved&#8217;s other retroactively-added features \u2013 including weapons from later games and the ability to hijack vehicles \u2013 it feels like the remake is taking a cautious approach to revisiting the 2001 original. That scope speaks to Halo Studios&#8217; broader ambition \u2013 <a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/halo\/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community\/\" data-url=\"https:\/\/www.gamesradar.com\/games\/halo\/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/halo\/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community\/\"><u>to get back in touch with Halo as it looks towards its next entry<\/u><\/a> \u2013 but Conn says the team also wanted to be &#8220;truthful&#8221; to its source. &#8220;We&#8217;re not trying to necessarily replace what <a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/uk\/tag\/bungie\/\" data-auto-tag-linker=\"true\" data-url=\"https:\/\/www.gamesradar.com\/uk\/tag\/bungie\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/uk\/tag\/bungie\/\">Bungie<\/a> did,&#8221; he says. &#8220;We&#8217;re just trying to build something that sits beside it.&#8221;<\/p>\n<div id=\"slice-container-newsletterForm-articleInbodyContent-wjFJuv6HeoXo3pfixk54q5\" class=\"slice-container newsletter-inbodyContent-slice newsletterForm-articleInbodyContent-wjFJuv6HeoXo3pfixk54q5 slice-container-newsletterForm\">\n<div data-hydrate=\"true\" class=\"newsletter-form__wrapper newsletter-form__wrapper--inbodyContent\">\n<div class=\"newsletter-form__container\">\n<section class=\"newsletter-form__top-bar\"\/>\n<section class=\"newsletter-form__main-section\">\n<p class=\"newsletter-form__strapline\">Weekly digests, tales from the communities you love, and more<\/p>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<p>&#8220;We didn&#8217;t set out with this game to modernize for modernization&#8217;s sake. We did a lot of intentional gameplay adjustments, or tuning, or development that actually sets us up with a great foundation for features [going forward],&#8221; he adds. &#8220;It&#8217;s a bridge from the past to the future.&#8221;<\/p>\n<hr id=\"elk-394c1875-6dee-413a-8934-1563d101c1f0\"\/>\n<p id=\"elk-2bfcb486-0229-49aa-a128-fd41d01e3015\"><em>We&#8217;ve rated the <\/em><a target=\"_blank\" data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/best-halo-games\/\" data-url=\"https:\/\/www.gamesradar.com\/best-halo-games\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/best-halo-games\/\"><em>best Halo games<\/em><\/a><em>. Where does your favorite land? <\/em><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.gamesradar.com\/games\/halo\/campaign-evolved-sprint-interview\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Depending on how much you have played the first Halo, one of Halo: Campaign Evolved&#8217;s biggest changes may fly \u2013 or run \u2013 under the radar. I&#8217;m talking about sprinting: while Master Chief only had one pace in 2001&#8217;s Halo: Combat Evolved, its upcoming remake will take cues from later Halo games and let the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5060,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cdn.mos.cms.futurecdn.net\/iU4Jtvf7rKFrGHMkptY66G-1920-80.jpg","fifu_image_alt":"","jnews-multi-image_gallery":[],"jnews_single_post":[],"jnews_primary_category":[],"jnews_social_meta":[],"jnews_override_counter":[],"footnotes":""},"categories":[30],"tags":[8264,987,1588,1408,1446,8263,8262],"class_list":["post-5059","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-argument","tag-campaign","tag-evolved","tag-halo","tag-halos","tag-longestrunning","tag-reignites"],"_links":{"self":[{"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/posts\/5059","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/comments?post=5059"}],"version-history":[{"count":0,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/posts\/5059\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/media\/5060"}],"wp:attachment":[{"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/media?parent=5059"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/categories?post=5059"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thehotedit.com\/index.php\/wp-json\/wp\/v2\/tags?post=5059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}