Tuesday, July 28, 2026
  • Login
  • Home
  • Music
  • Film
  • TV
  • Celebrity
  • Theatre & Comedy
  • Gaming
  • Lifestyle
  • Books
  • Podcasts
  • Awards
No Result
View All Result
The Hot Edit
  • Home
  • Music
  • Film
  • TV
  • Celebrity
  • Theatre & Comedy
  • Gaming
  • Lifestyle
  • Books
  • Podcasts
  • Awards
No Result
View All Result
The Hot Edit
No Result
View All Result
Home Gaming

Final Fantasy Resonance devs know “random encounters can feel like a hassle at times,” but they’re in the upcoming JRPG because “they also allow you to make memories”

by The Hot Edit Team
12 June 2026
in Gaming
Reading Time: 6 mins read
0 0
0
Share on FacebookShare on Twitter


This year’s big Final Fantasy release comes in the form of Final Fantasy Resonance, a complete, HD-2D reimagining of the 2019 mobile game Brave Exvius. Where the original had you select your battles through menus and dailies, for what’s known as symbol fights, Resonance goes back to random encounters with more exploration, because the devs believe this is in line with the property’s roots.

“Symbol encounters allow players to engage in battle whenever they want,” Keisuke Nakashima, producer on Final Fantasy Resonance, tells tells Automaton. “In that sense, symbol encounters are there to accommodate the players’ freedom of playstyle. On the other hand, they could also end up resulting in less battles that are truly memorable.”

He agrees that RNG can make battles feel tedious, but the uncertainty makes survival more rewarding. “I do think that random encounters can feel like a hassle at times, but they also allow you to make memories,” he explains, “like remembering the time you struggled against a really tough enemy or felt the joy of getting lucky with battle rewards. I think those are the kind of moments that actually stick with you.”

Latest Videos From
Final Fantasy Resonance – Announce Trailer | PS5 Games – YouTube
Final Fantasy Resonance - Announce Trailer | PS5 Games - YouTube


Watch On

— Final Fantasy Resonance – Announce Trailer | PS5 Games

He’s got a point. Some of my most striking memories from playing RPGs involve the sudden terror of being faced with what’s apparently a normal adversary in whatever area I’ve stumbled into. The first time I faced a Grand Dragon in Final Fantasy 9 is one such example. Nakashima mentions the team’s tinkering with how the encounters work, to minimize annoyances.

“We’ve made sure that encounter rates for enemies are lower in dungeons that feature a lot of puzzles,” he says. “This is because we concluded that having fewer mob battles while solving puzzles allows for a less frustrating gaming experience.”

RELATED STORIES

The MSI Codex R2 GeForce RTX 5070 Prebuilt Gaming PC Drops to Just ,399.99

The MSI Codex R2 GeForce RTX 5070 Prebuilt Gaming PC Drops to Just $1,399.99

27 July 2026
The ,800 Power Lift Recliner and Massage Chair Drops to 0 Shipped at Wayfair After a Massive 80% Discount

The $1,800 Power Lift Recliner and Massage Chair Drops to $350 Shipped at Wayfair After a Massive 80% Discount

27 July 2026

You may like

Resonance director Hiroto Furuya adds that this is all part of their “pursuit of the classic Final Fantasy experience,” since this is the first purely turn-based new RPG from the franchise in a number of years. Newer entries are more action RPGs, and in the advent of the remasters of the first six mainline games, there’s a desire for this kind of throwback.

“In Final Fantasy 13, all of your HP recovers after each battle. In that sense, I believe FF1 was designed so that each individual battle is entertaining,” Furuya tells Automaton. “In contrast, Final Fantasy Resonance tasks you with the problem of how to conquer each dungeon. We came up with an experience where you will have to decide how to allocate MP and other resources, or make sure there are recovery points nearby as you progress through the dungeon.”

Weekly digests, tales from the communities you love, and more

This, he believes, fits better with random fights. We don’t have long to wait to see how it all sits together, as Final Fantasy Resonance arrives on October 22, 2026.

Potential Final Fantasy 7 Revelation DLC could focus on spin-offs like Dirge of Cerberus or Advent Children, director hints, as long as fans want it.



Source link

Tags: devsencountersFantasyfeelFinalhassleJRPGmemoriesrandomResonancetheyreTimesupcoming
The Hot Edit Team

The Hot Edit Team

POPULAR

What’s in the DBD roadmap for 2026?

What’s in the DBD roadmap for 2026?

16 June 2026
The Dink on Apple TV review: Pickleball comedy can’t get over the net

The Dink on Apple TV review: Pickleball comedy can’t get over the net

24 July 2026
Guile and M. Bison get Player 2 editions with Ultra Street Fighter II Versus Twin Pack from Jada Toys

Guile and M. Bison get Player 2 editions with Ultra Street Fighter II Versus Twin Pack from Jada Toys

20 July 2026
Fern Brady and Alison Spittle return for series two of podcast

Fern Brady and Alison Spittle return for series two of podcast

20 July 2026

© 2026 The Hot Edit | News. Reviews. Listings.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • Music
  • Film
  • TV
  • Celebrity
  • Theatre & Comedy
  • Gaming
  • Lifestyle
  • Books
  • Podcasts
  • Awards